When Cecil gets a basic framework -- DB, etc. -- in place I can start working on that and others.
I made that layout in like 40 minutes a year ago.
As a side note: it may be wise to prepare any components or assets of a skin as separate units. (Using your case to provide an example: my job'll be easier if I can get the planet background as its own independent image.) People wishing to contribute don't have to do this now, but it'll probably become necessary down the road.
(So basically, don't merge everything into a single layer and then delete the source file.
)
I almost never do. Here's everything about it.
Attachments:
v6.psd
Hits: 1 Size: 3173.91kb
None.
I almost never do. Here's everything about it.
Thank ya kindly, sir. :3
...Anyone here know how to convert Photoshop files for use in GIMP?
None.
We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
A google search tells me that gimp should have a psd import plug-in.
When Cecil gets a basic framework -- DB, etc. -- in place I can start working on that and others.
I made that layout in like 40 minutes a year ago.
Yeah, but you never provided the source files which made it useless.
Also can you add a quick search? That'd be neat.
An artist's depiction of an Extended Unit Death
...Anyone here know how to convert Photoshop files for use in GIMP?
Export each layer individually as an image file? You can look into psd->xcf, but there's no perfected method.
I order you to forgive yourself!
...Anyone here know how to convert Photoshop files for use in GIMP?
I don't know what version of gimp you got, but mine can open and save a .psd file out of the box. (Since always.)
If you can, get gimp 2.7x, it supports layer grouping.
Feature request:
>TOPIC EMAIL SUBSCRIPTION PLOX
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>be faceless void >mfw I have no face
http://www.mediafire.com/?6osdp56m71c98pzHere's the packaged source, it contains the script, an example file, the
images, the Javascript and CSS files as well as minified versions of
these, and the License agreement.
The code should be pretty straight forward, you can just include the
BBCode.php file, and pass a $text variable with a trigger encased it
[SC2TRIGGER]...[/SC2TRIGGER] tags to
sc2TriggerBBCode($text)
or if you have a $text variable that is not encased in
[SC2TRIGGER]...[/SC2TRIGGER] tags, but know that it ONLY contains a
trigger, you can call
sc2TriggerBBCode($text, false)
which will process it regardless of missing tags. Finally, if you just
want a demonstration or need to debug, you can call
sc2TriggerBBCode($text, true/false, true)
which will print the output as soon as it is generated.
The CSS layout is simple, the trigger itself is in a div called
"sc2trigger", and the label for the trigger (which contains "Starcraft 2
Trigger" and my copyright) are in a div called "sc2triggerlabel". Both of
these are contained in a div named "sc2triggerbound". The "sc2trigger" and
"sc2triggerlabel" automatically stretch to fit "sc2triggerbound", so any
size modifications should only be made to "sc2triggerbound". The CSS
groups are all prefixed with .sc2, so should not interfere with any other
style sheets. Make sure to remove the Body and A tag from the CSS file
though, as they will.
I've also included the acknowledgement to my website ("Parser © 2011
Shmeeps @ OmegaCode"), which is rendered above and to the left of each
instance of output. I've included a copy of the license in each source
file.
If you guys need help implementing the script or understanding the code,
let me know and I'll see if I can help.
That's from the vgshorts guy. Hopefully you can use that for both the wiki and for SEN v6.
BUMP please to add for the wikis and sen.
Red classic.
"In short, their absurdities are so extreme that it is painful even to quote them."
I'm having a hell of a time putting that on the wiki. Time to start asking some MediaWiki tech support forums and/or Devourer.
Currently Working On: My Overwatch addiction.
I'm having a hell of a time putting that on the wiki. Time to start asking some MediaWiki tech support forums and/or Devourer.
That reminds me, and this isn't the proper place I guess, but I don't have the time to convert old wiki into the new wiki at all right now
None.
That's alright, anyone willing and able can do it.
Currently Working On: My Overwatch addiction.
Hey. Someone needs to make this happen:
Started to make a skin with elements from SC2's menu, any interest in seeing it finished?
None.
>be faceless void >mfw I have no face
Looks nice but I'd actually prefer to see planets redone first, although both would be good.
Red classic.
"In short, their absurdities are so extreme that it is painful even to quote them."
We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
At a bit of a standstill at the moment. I can't seem to create a matching design for the logo/header of the website... ideas, anyone? This is what I have at the moment:
None.
Looks good!
Show them your butt, and when you do, slap it so it creates a sound akin to a chorus of screaming spider monkeys flogging a chime with cacti. Only then can you find your destiny at the tip of the shaft.
I don't think it should say "FORUM" for each forum. Having it just say "CONTESTS" sounds better imo.
"Contest Forums" would be best, imo.
Currently Working On: My Overwatch addiction.
It's good though the font looks really off to me. Only the large sized text like "Staredit.net functions" and the links for SITE, FORUM, etc
None.